\BOOKMARK [1][-]{appendix.A}{Programmation dynamique et structures de donn\351es}{}% 1
\BOOKMARK [2][-]{subsection.A.1}{Cailloux \(4 points\)}{appendix.A}% 2
\BOOKMARK [2][-]{subsection.A.2}{Peindre des dalles \(6 points\)}{appendix.A}% 3
\BOOKMARK [1][-]{appendix.B}{Codage de Huffman G\351n\351ralis\351 \(10 points\)}{}% 4
\BOOKMARK [1][-]{appendix.C}{\311l\351ments de correction}{}% 5
\BOOKMARK [2][-]{subsection.C.1}{Cailloux}{appendix.C}% 6
\BOOKMARK [2][-]{subsection.C.2}{Peindre un mur}{appendix.C}% 7
\BOOKMARK [2][-]{subsection.C.3}{Arbres de Huffman}{appendix.C}% 8
